Project Nevada Equipment Esm



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  1. Project Nevada Equipment Esm Catalog
  2. Project Nevada Equipment Esm Corporation
  3. Project Nevada Equipment Esme
  4. Project Nevada Equipment Esm Jobs
  5. Project Nevada Equipment Esm Auctions
Sep 20th, 2016
Never

Vce player 1.0 2. MCM won't detect NVSE - its not a plugin mod, its a script extender. In the compressed folder there are 4 files - 3.dll's and 1.exe. Simply copy these and put them in the game's root directory - the one with FalloutNewVegas.Exe. Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp FalloutNV.esm DeadMoney.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm CFWNV.esm More Perks for Companions.esm NCR Doggy Buddies.esp wattz-winchesternorm.esp wattz-winchesterwppro.esp MilleniaTokarev.esp. Mar 14, 2019 Project Nevada - MCM Display Glitch - posted in New Vegas Mod Troubleshooting: Ok, so, as I posted here a couple of days ago -and still havent gotten a reply yet. I have been having trouble with Project Nevadas MCM Menus. So, right off, this is TTW 2.9.4, so PN will work with it just fine. But when I go into the MCM menu to change some of the options. Project Nevada - Core.esm=1 Project Nevada - Equipment.esm=1 Project Nevada - Rebalance.esp=1 Project Nevada - Cyberware.esp=1 Military NV Backpacks.esm=1 D.E.I.M.O.S.esm=1 More Perks for Companions.esm=1 WMVM.esm=1 CompanionInfAmmo.esm=1 JIP Selective-Fire.esm=1 Project Nevada - Extra Options.esm=1 NevadaSkies.esm=1 WeaponModsExpanded.esp=1.

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Project
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Project Nevada Equipment Esm Catalog

  1. Project Nevada - Core.esm
  2. Project Nevada - Rebalance.esp
  3. HonestHearts.esm
  4. ClassicPack.esm
  5. MercenaryPack.esm
  6. OldWorldBlues.esm
  7. GunRunnersArsenal.esm
  8. Afterschool Special.esm
  9. Lings.esm
  10. SomeguySeries.esm
  11. NVR-Strip.esm
  12. D.E.I.M.O.S.esm
  13. ELECTRO-CITY - CompletedWorkorders.esm
  14. FCOMaster.esm
  15. pnvprojectnevadarebalance.esp
  16. CASM.esp
  17. Fellout-OWB.esp
  18. Sprint Mod.esp
  19. dressup.esp
  20. Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
  21. OldCourierDuster_Replacer.esp
  22. LingsPrettyThings.esp
  23. MosinNagant.esp
  24. Riot Gear Neck Cover.esp
  25. BitchesLoveCannons.esp
  26. Advanced Holo Rifle MK2.esp
  27. Energy Weapons MERGED.esp
  28. TFH HD Gauss Rifle.esp
  29. TheInheritance.esp
  30. NewVegasBountiesII.esp
  31. NVR-Version_10.esp
  32. MoraelinsHalberds.esp
  33. RockwellPursuit2014Update.esp
  34. BinglesMonsterToughener.esp
  35. BinglesMeleeComplete.esp
  36. milkman.esp
  37. faster ED-E.esp
  38. Radio Free Wasteland.esp
  39. Power Armor Stats Overhaul v1.3.esp
  40. Power Armor Stats Overhaul v1.3 Lonesome Road Patch.esp
  41. Project Nevada - Old World Blues.esp
  42. Project Nevada - Lonesome Road.esp
  43. Project Nevada - Gun Runners' Arsenal (Rebalance).esp
  44. Project Nevada - Rebalance Complete.esp
  45. FCO - GlowingOne.esp
  46. FCO - Beyond Boulder Dome.esp
  47. pnv.esp
  48. pnvnvbount1.esp
  49. Total active plugins: 94
RAW Paste Data
I made this for TTW 3.2 for personal use, though a few other users requested that I 'properly' post it here:
  • All TTW headgear has been added to visual overlay/enhanced vision formlists as (I think is) appropriate
  • TOX/H2O/CASE/PART tags have been added to TTW items as appropriate
  • TTW explosives have been added to PN's formlists as appropriate (though this may not have been necessary since PN probably auto-detected everything properly anyway)
  • Applied PN's existing grenade icons to almost all TTW explosives for the grenade hotkey system
  • Made a Cryo Mine icon from scratch based on TTW's Cryo Mine model (the Zeta Cryo Mine one uses this too despite using a different model as I didn't want to make a second icon for it)
  • Added most energy weapons to PN's digital scope zoom formlist as appropriate
  • Tweaked the PN sprint script slightly to prevent takedowns from working on actors that should be immune, which could otherwise cause their AI to break
This does not cover any of Project Nevada's extra modules (Cyberware, Equipment, Rebalance), which I have read could also use patching, however I don't personally use any of these and so I haven't bothered to spend the time required to fix them too.
Installation:Corp
Install manually or using your favorite mod manager. If you are only using Project Nevada Core, activate TTW_PNxC.esp; if you are Project nevada equipment esm school districtalso using Project Nevada - Extra Options, activate TTW_PNxEO.esp instead. PN's Extra Options module uses a slightly different version of the sprint script, so this patch's sprint script override needs to compensate, but the two plugin files are otherwise identical.
Uninstallation:
This plugin does not make any permanent changes to your save games, so it should be safe to deactivate at any time.
Compatibility
The following plugins seem to be compatible with TTW:
  • Project Nevada - Core.esm*
  • Project Nevada - Extra Options.esm*
Project nevada equipment esm corporation*PN's Core, and Extra Options modules are mostly compatible with TTW without the patch this post is about.
Also, a few of the DLC-specific patches have minor conflicts with TTW edits, but they're benign enough not to worry about.
Modules that are not compatible with TTW without additional manual patching (which I have not done, nor even looked into) include:
  • Project Nevada - Rebalance.esp
  • Project Nevada - Equipment.esm
  • Project Nevada - Cyberware.esp
  • Project Nevada - Old World Blues.esp
  • Project Nevada - Gun Runners' Arsenal (Rebalance).esp
  • Project Nevada - Dead Money (Rebalance).esp
  • Project Nevada - Rebalance Complete.esp
  • Project Nevada - Cyberware Additions.esp
  • Project Nevada - All DLC.esp
Other:
As with all of my mods, consider this to be licensed under the WTFPL v2, except where non-applicable (e.g. edited assets belonging to Bethesda or other modders etc).
I have not explicitly tested every change made by this plugin, so if you find something questionable then please let me know. Examples might be crafting ingredients still missing tags, questionable or missing visor overlay settings on headgear added by TTW, and so forth.

Project Nevada Equipment Esm Corporation


Changelog:

Project Nevada Equipment Esme

  • 1.0.0: [Initial release]
  • 1.1.0: See [this post]
  • 1.1.1: Added support for PN's Extra Options module (but only this module, Cyberware etc are still unpatched)
  • 1.1.2: Fixed the Operation Anchorage version of the Chinese Stealth Armor going partially invisible in first person because of bad biped model flags
  • 1.1.3: Added visor data for 'Boogeyman's hood'
  • 1.1.4: Changed the visor overlay color for the Hellfire helmet from red to orange, because I don't want to look through an obnoxious red tint for the next 50 hours of gameplay or whatever, and orange fits the helmet model better anyway
  • 1.2.0:
    • Merged PNxC's override of the Grim Reaper's Sprint perk with the new TTW 3.2.2 version
    • Fixed the bad biped flags that PNxC adds to the NV version of the Chinese Stealth Armor
Download:

Project Nevada Equipment Esm Jobs


Project Nevada Equipment Esm Auctions

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